Later in the game you may receive Stones which are equivilent to various magic spells. Switch Member changes who is in your party. As you and your GFs gain levels new abilities will become available, like Diablos’ “Mug” ability. Looks like we came to nearly the same conclusions [only difference being Brothers and Alexander] so disregard. Junction is the equipment system of Final Fantasy 8. The next one over from that will probably be ST-A/D. Higher-level versions of this party will need a few more hits (or better yet, limit breaks) to kill foes, and will take more damage, but they’re pretty nigh indestructible, too. Final Fantasy VIII employed a ‘magic junction’ and ‘draw’ system. This will reduce the chance that the enemy’s Sleep attack will effect you. I've been considering adding Auto-Protect as well, but haven't done so yet. If you'd like something added, let me know! Guardian Forces give superhuman strengt… This makes Draw a very desirable ability to have on at least one, and preferably two or all three of the characters in your party. I actually had Quezacotl on Rinoa until I got Carbuncle for HP-J on all 3 members early game. MAXIMUM STATS GAINING GUIDE for Final Fantasy VIII (Playstation) by Girl With Pigtail e-mail: zell_alwayz@yahoo.com Version 2 November 2006 Best viewed with Courier New font ===== TABLE OF CONTENTS 1. So for example, if you have Renoa in your party and she has to run off and do something else and is replaced by Quistis, you can use Junction Exchange to quickly change all Renoa’s Junctions over to Quistis. When the summon casts, the GF uses a massive cinematic attack that will hit all enemies. Once you’ve Junctioned a GF, and have obtained some magic spells, you can then junction magic to your stats to raise them, or to give resistances to certain effects or elements, or add effects or damage to your normal attacks. Select the first GF - Quetzalcoatl. So, for now, we’ll junction only Quetzalcoatl to Squall. Ifrit. All Rights Reserved. Best Junctions. :). 1. Hit the back button, and this will take you to the Ability screen, where you can set the character’s battle abilities. 8. Running away at every battles may seem really boring so you should try to get GF Diablos' ENC-NONE ability as soon as possible. Here is a link to a spreadsheet that I made. However, if they select Mag, there is a larger change in two stats. GFs are almost always element based, so their main attacks are as well. I came up with a GF setup that focuses on abilities that cannot be taught through items. 1. You can also access this from the main character junction screen by scrolling over to Ability. There are two options: Switch Member and Junction Exchange. It's completely customizable. Sometimes, though, this won’t always benefit you. EDIT:: Just saw your page 2. “Boost” is a very easy 10 AP ability that you should learn on all of your GFs ASAP. Each Guardian Force possesses special characteristics and can appear in multiple forms as mighty autonomous energy bodies. Save the third Hyper Wrist until you gain another GF that has Str-J (which is Brothers) that … Elem-Def-J 100 Junctions Magic to Elem-Def. The Junction system in Final Fantasy 8 opens the way for highly customizable character stats and specialties, and was considered to be one of the outstanding advances in the Final Fantasy series. If … Each character could choose the “Draw” command on their turn which allowed them to draw magic out of an enemy. This will allow you to turn enemies into cards, cards into items, and items into a large amount of magic spells. On the right side is the compatibility area. Go to the main menu screen and select “Junction”. The main system that increases a character's potential in Final Fantasy 8 is the Junction system. Instead, you can do it rather quickly by using the Switch menu. The draw ability allows the character to draw magic spells and occasionally other things from the enemies. GFs can be junctioned to any of the characters in your party as you choose. To automatically junction magic: 1. When your magic supplies are low, it is good to play around with magic junctions to find the most beneficial for that situation. - Dec 15, 05 Hope this comes in handy! Auto junctioning can also be ignored when you know you are entering a situation where a certain type of magic, or a certain status change ability, such as Blind, will be used. This will reduce the amount of damage the character takes from fire attacks. Junction the Curagas to everyone's HP and the Triples to Squall & Zell's Str. Type Junction. This guide will walk you through junctioning GFs, switching junctions, junctioning magic, and training GFs. You may want to ignore auto junctions and instead junction your fire attacks to Elemental Defense. Their junction abilities and magic refining abilities are much more useful— not to mention the unique and versatile abilities each GF can learn. Guardian Forces are power beings that can be linked to characters, granting them abilities as well as bonuses to their attacks and defenses. but the other thing to keep in mind is the junction abilities.. say Squall and Zell for example have fairly high strength stats, and have limit breaks based on strength. 2. You can also choose to junction Sleep to ST-D, or Status Defense. Junctioning GF. Right now Squall is about 20 levels higher than the my next character doing about 2k damage each hit pending on Elem-J-Attack and enemy. Junction the Curagas to everyone 's HP and the Triples to Squall and instead junction your attacks... ” command on their turn which allowed them to draw magic spells as... 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