If a Star Spawn Seer hits a Star Spawn Hulk with a Comet Staff attack, and the psychic damage is redirected to creatures within 10 ft. of the Hulk, which creatures (if any) must make a Constitution save vs incapacitation? For the middle-grade adventurer, we have the star spawn mangler, also a low-Strength skirmisher that never attacks alone. Far left is the Seer (tumerous skin covered in whorls, carries a staff). Hit Points 17 (5d6) Speed 30 ft. STR DEX CON INT WIS CHA; 6 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 6 (-2) Damage Immunities psychic: Senses darkvision 60 ft., passive Perception 10: Languages Deep Speech: Challenge 1/4 (50 XP) Aura of Madness. List. In that instance, it has to remain out in the open, because it doesn’t get to Hide as a bonus action. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. Berbalang. A star spawn hulk does retreat when seriously wounded (reduced to 54 hp or fewer), but grudgingly, continuing to attack with Reaping Arms (if it’s recharged) or Multiattack (if it’s not) as it backs away, taking advantage of those attacks’ debilitating effects to avoid opportunity strikes. I made it to Star Spawn, and two things about the Star Spawn Hulk caught my attention: Psychic Mirror. Aura of Insanity. For a slow burn campaign, adventurers going on about the typical business of adventuring begin to experience flashing colors, hallucinations, disorientation, and waves of hopelessness. The star spawn grue is a weak skirmisher. New? Star Spawn Grue. The mangler has proficiency on Dexterity and Constitution saving throws, two of the big three; that leaves Wisdom, which means that manglers will aggressively home in on bards, illusionists and any other enemy casting mental manipulation spells as soon as this ability becomes apparent and try to take them out of the fight ASAP. Dimensions: 2.73 x 2.59 x 4.17 cm. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. Skittering horror. For a slow burn campaign, adventurers going on about the typical business of adventuring begin to experience flashing colors, hallucinations, disorientation, and waves of hopelessness. Flurry of Claws requires a recharge roll, but it’s a generous one: it recharges not on the usual roll of 5–6 but on a roll of 4–6. The combo with the mind flayer does make for interesting synergy. The hulk’s most distinctive feature is Reaping Arms, an action that allows it to attack every enemy within 10 feet of it, potentially knocking them prone. A deepspawn also had over 40 long, retractable, flexible eye stalks, but it extended only three or four at a time, well away from harm. Gibbering mouther. Might be worth mentioning in the Seer’s writeup. mouther abomination flesh. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! Star Spawn refers to either of two groups of Monsters in Dungeons & Dragons, although precisely which group depends on the edition. 1 Description 2 Index 2.1 Characters 2.2 Creatures 2.3 Locations 2.4 Organizations 2.5 Magic 2.6 Miscellaneous 3 Appendix 3.1 Notes 3.2 Connections Click here for page index Asmodeus • Baalzebul • Bael • Baphomet • Belial • Corellon • Deep Sashelas • Demogorgon • … Its extremely low Strength is an indication that it will never be encountered alone, but rather with many others of its kind. And of course the Star Spawn Seer has many ways to take advantage of the Hulk’s Psychic Mirror as well. Don’t forget the amazing ability of the Hulk to channel psychic damage to all enemies around it. star spawn muscular hulk. However, this feature isn’t really something that the hulk itself can exploit. berbalang aberration demon. Learn how your comment data is processed. Star Spawn Grue (Mordenkainen’s Tome of Foes). sibriex rotten aberration. Star Spawn and The Elder Evils In 'Mordenkainen's Tome of Foes' D&D Beyond. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. Creatures within 20 feet of the grue that aren't aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue. They were in 4e, but were called Foulspawn then. It’s a tank. A single hulk might not have the intellect to take advantage of it, and this would be a straight-up rude and aggressive tactic to take, but it should be noted in the star spawn seer’s tactic block: if a hulk gets pinged with Psychic Orb while standing within 10 feet of another one, the psychic damage theoretically could bounce back and forth between the two, dealing an essentially infinite amount of damage to any unlucky adventurer caught in melee. Grue are Shadow Elemental mobs fromLycanites Mobsthat dwell in the depths of darkness. That’d be pretty brutal if the PCs didn’t have a clue it could happen in advance. Here’s another great monster to consider. Each impact brings with it supernatural cold, like a miniature winter in a 1-mile radius. 1/2 the time it can make 6 attacks which can devastate a PC if they're caught off guard with the additional 2d6 psychic damage it deals to enemies who haven't acted yet; potentially saving the weaker Spawn from an unfortunate Wizard's fireball and prolonging what could … I haven't fully ran the numbers on it, but if we look at the table in the DMG and compare it to the SSM: Proficiency … It also renders enemies within range more vulnerable to the grue’s Confounding Bite, which in addition to doing vicious piercing damage (two dice, rather than the usual one) also requires the target to make a Wisdom saving throw, or else other attacks against him or her will have advantage for a round. This site uses Akismet to reduce spam. Adventure Hooks. Taking a 4-5 member level 8-11 party as an example, where 2-3 manglers is a medium challenge, that means half the party is down after round 1, possibly dead assuming the manglers finish off all six of their attacks even if they drop the target with the first few. PC: add how many PC as you need, then specify the level for each of them.The level of the first PC automatically applies to all others. ... EDIT: Second from the left is the Grue (fanged, grinning, long arms), the big one is the Hulk (clear skin, muscle without fat, no lips), and the far right is the Mangler (hunched, multiple arms). climbing choker aberration. Thus, the hulk not only rushes straight into melee as other brutes do but also has an incentive to wade right into the midst of its opponents. ambushing balhannoth cave. Your email address will not be published. For the best Shapeways experience, please use one of the following browsers: You haven't added any 3D printed products yet. If your run-of-the-mill high fantasy campaign opens with a scuffle between the player characters and a patrol of goblins or kobolds, or your horror campaign begins with skeletons or zombies, your “maw of madness” campaign can open with a swarm of grues. This gelatinous green monster has a vaguely octopoid head and a face that is a mass of feelers. 1 Star Spawn Seer Brain: A creature holding the brain can destroy it as an action. I'm not worried about the Seer, as it is immune to psychic damage, probably for reasons like this. It works as intended. But rather than Dodge or Dash, a grue engaged with only one melee opponent will simply use its full movement to move away (potentially incurring an opportunity attack), then Ready a Confounding Bite against any enemy who pursues; while a grue engaged with more than one melee opponent will instinctively Disengage before moving away. Any creature hostile to the star spawn that starts its turn within 20 feet of the star spawn must make a DC 19 Wisdom saving throw, unless the star spawn is incapacitated.On a failed save, the creature is frightened until the start of its next turn. The ability to do harm back to the hulk, which, most straightforwardly, probably means a magic weapon—although it may also mean spell attacks, if the hulk can get at the attacker. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. star spawn grue edgy. Unicorn icon by Delapouite under CC BY 3.0 Mordenkainen's Tome of Foes introduced us to the Star Spawn. Switch to inches. But I want to know, if I am running a Hulk or two against a party with a Seer nearby, whether I … Unofficial Description. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. The DM Workshop By Miguel Zavala. Switch to cm. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Makes for a super scary encounter in a horror themed game, and is still potentially survivable because the manglers are weak defensively, but many parties will be forced to stop whatever they were doing, walk away and regroup at that point. MTF p234. A searchable D&D 5e creature list. They may have grues with them, but under no circumstances will the grues lead the attack, because the manglers must strike first, with surprise if possible. Their Wisdom is more than high enough for them to have a self-preservation instinct, which means a star spawn grue will retreat when seriously wounded (reduced to 6 hp or fewer). This is especially true in the first round of combat, when the Ambush feature grants it advantage on every attack it makes against an enemy who hasn’t taken a turn yet, not just on the first one (which is all you get from being an unseen attacker—once you attack, you’re no longer unseen). When they do, they must make a DC 19 Wisdom saving throw. In addition, they can spawn on top of the player as a result of the player standing in an area with a light level of 5 or less. The world is a large place, and only one or two comet falls each day. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window). The star spawn hulk actually digs it. a bard with studded leather, 16 Dex, and 16 Con needs to be level 12 or higher to likely survive, albeit grievously wounded). Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. Or the infinite pinball damage is a thing that your considered? Factions represent the players in these conflicts. Halfling Barbarian 3 $ 16.57. The adventurers get hit by the Mind Blast, *and* the Hulk, with its low INT, likely fails its save, and passes even more Mind Blast damage to *each* adventurer. Then it just doesn’t come back out of hiding. Then they immediately move to the nearest shadow and, with Shadow Stealth, use their bonus action to Hide again (with Stealth proficiency!). Share To. Star Spawn Grue Small aberration , neutral evil Hit Points: 17 Movement: Walk Challenge: 1/4 (50 xp) Features Aura of Madness Actions Confounding Bite. Now here’s where we get into a fiddly mechanic about how recharge works. Female Goblin Sorceress $ 14.00. But if a ranged attacker gets its attention in a way that its melee opponent(s) can’t, then it will go after that attacker. Far left is the Seer (tumerous skin covered in whorls, carries a staff). There’s a variety of star spawn for every level of play, from the lowly grue to the boss-level larva mage. Not too long ago I saw a post stating to make your guards effective and not extremely powerful. Required fields are marked *. Star spawn grues come out at night (60 feet of darkvision) or dwell in subterranean pits. Rating: Mature audiences only. The Star Spawn Grue is a monster in 5th ed. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. None of the Hulk to channel psychic damage three turns in a row it. Either of two groups of Monsters in Dungeons & Dragons Gift Guide ” reinforces the other book instantly... Of Deliverance on the DMs ’ Guild, a Mind Flayer to target adventurer! 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