You utter a divine word, imbued with the power that shaped the world at the dawn of creation. endstream endobj 39 0 obj <> endobj 40 0 obj <>/ExtGState<>/Font<>/Pattern<>/ProcSet[/PDF/Text/ImageC]/XObject<>>>/Rotate 0/StructParents 0/TrimBox[45.024 45.024 639.024 828.024]/Type/Page>> endobj 41 0 obj <>stream His sword urged him to supplant Vecna, so that they could rule the lich’s empire in Vecna’s stead. The Sword of Kas sought blood and the downfall of Vecna. It was then given to Grog Strongjaw. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it. 1. Kas rewarded his former master by using it to cut off Vecna's hand and gouge out his eye. It was a sword that was sometimes described as a short sword, greatsword, or longsword.Being magically honed, the Sword of Kas has the ability to enhance its wilder’s strength. The Sword of Kas is a wickedly-serrated, black bade created by Vecna for his vampire lieutenant. Casting Time: 1 action Book of Artifacts : While this supplement (I think also for AD&D 2E) contains a page and picture of the Sword of Kas, it doesn't really provide much about where the sword is now , even for the time period of 2E. Duration: Instantaneous. Destroying the Sword. The creature must cast the wish spell and make a Charisma check contested by the Charisma check of the sword. It also lets you sense any Tiny or larger creatures within 60′. Components: V, S It does provide a little blurb about the history of the sword, and if I remember it right, the players do encounter the sword. He was a General to Vecna during the "Battle of a Thousand Eyes" before betraying him. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one. Sentience. Kas the Bloody-Handed was the vampire lieutenant of Vecna and the original wielder of the Sword of Kas. It was then given to Grog Strongjaw. It was one of the first artifacts detailed for the Dungeons & Dragons game. You send negative energy coursing through a creature that you can see within range, causing it searing pain. Sword of Kas Epic Level The Sword of Kas was created by Vecna for his lieutenant. Personality. Range: 120 feet Thanks to @ioverth for this artwork! D&D4 did a much better job of making every weapon a viable option. The Sword of Kas was created by Vecna for his lieutenant. Casting Time: 1 bonus action Tier: 2-C Name:The Sword of Kas Origin:Dungeons and Dragons Gender:None Age:Unknown Classification:Sentient sword hellbent on killing Vecna Powers and Abilities:Superhuman Physical Characteristics, Magic, Reality Warping, Immortality (Types 1 and … The Sword of Kas is a +5 vicious short sword with the following properties and powers. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. Choose any number of creatures you can see within range. The Sword of Kas was also mentioned in the original 1979 Dungeon Master's Guide. Spells. The Sword of Kas first appeared in the Original D&D supplement, Eldritich Wizardry. [3][4] Originally from the World of Greyhawk campaign setting, Vecna was described as a powerful wizard who became a lich. Kas rewarded his former master by using it to cut off Vecna’s hand and gouge out his eye. The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. The Sword of Kas also seeks to destroy anyone corrupted by the Eye and Hand of Vecna. 0 Thanks to the death-defying efforts of Team Half-Elf, Grog got his hands on a shiny, new ancient, sentient longsword last week. Components: V This despicable villain served as advisor, warlord, and assassin. The Sword of Kas, variously described as a short sword, longsword, or greatsword, was crafted by Vecna. If the sword isn’t bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. The Sword of Kas first appeared in the Original D&D supplement, Eldritch Wizardry. Kas waged an endless war of attrition with Vecna's forces in the hopes of retrieving the Sword of Kas from Vecna's citadel, where he erroneously believed Vecna held it. It has hearing and darkvision out to 2 range of 120 feet. The Spirit of Kas allows the user to sacrifice some or all of the sword’s attack bonus to transfer to the user’s armor class for the round. Vecna (/ˈvɛk nɑː/ VEK-nah[2]) is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game. The weapon communicates telepathically with its wielder and can speak, read, and understand Common Legend says Vecna’s destruction came at Kas’s hand, but Vecna also wrought his rebellious lieutenant’s doom, leaving only Kas’s sword behind. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. The Sword of Kas first appeared in the Original D&D supplement, Eldritch Wizardry. I would expect, in this situation, that the sword would try to begin a conflict with its wielder, and then try to possess them for the sake of cutting off and destroying the hand. The sword,, was crafted by Vecna. Each creature within 5 feet of that point must make a Dexterity saving throw. Personality. The adjusted bonuses remains in effect until the start of your next turn. It will make you kill your enemies, your friends, even your pet. Each creature that can hear you must make a Charisma saving throw. The Burning Peaks cluster did not appear in the 3rd Edition Ravenloft Campaign Setting, because White Wolf Game Studio did not license characters that are explicitly tied to other D&D campaign settings. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. 69 0 obj <>/Filter/FlateDecode/ID[<2B6A936E9BA03A4EAC7BD0CB52A4DCFB>]/Index[38 69]/Info 37 0 R/Length 141/Prev 216033/Root 39 0 R/Size 107/Type/XRef/W[1 3 1]>>stream The Sword of Kas was initially crafted by a powerful wizard named Vecna. The blade is said to have been magically honed to a razor's edge, enhanced the wielder's strength, and could be used to call down lightning bolts from any stormclouds that might be … Weapon (longsword), artifact (requires attunement). Vecna has been named as one of the greatest villains in Dungeons & Dragons. The sword was created by the arch-lich Vecna—a villainous wizard so powerful that he turned himself undead in order to live forever—specifically for his loyal servant Kas. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). Kas the Betrayer was also present in 350 A.B, as the leader of a demonic invasion upon Elion. 106 0 obj <>stream The Sword of Kas is a sentient, versatile black longsword once wielded by Kas the Bloody-Handed when he rebelled against Vecna. Blackrazor is essentially a +3 sword that grants you major temp HP when you kill things and can cast haste once per day without needing concentration. The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. Personally I think the D&D5 weapon list needs to be rebalanced across the board. Aside from that, the sword can also use to call lightning bolts and storm clouds. Because of its history, the Sword of Kas has often been especially powerful against Vecna and his minions—and that’s true again in fifth edition D&D. 38 0 obj <> endobj When you cast the spell, choose a point you can see within range. Kas the Betrayer (Or simply Kas as he was known upon birth) was a human that was mostly present in 15 B.B. However, not that much more powerful than any intelligent sword and a girdle of giant strength (and potentially less powerful), obviously less It was one of the first artifacts detailed for the Dungeons & Dragons game [2] . The Sword offers great power to If the sword loses the contest, it is destroyed. The sword is also merely a short blade which is a … The world was made brighter thereby. Casting Time: 1 action It was one of the first artifacts detailed for the Dungeons & Dragons game. On a failed save, a creature suffers an effect based on its current hit points: Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell. Unlike the previous sentient weapon, the Sword of Kas (or just Kas, as it has elected to be called) has quite a bit of D&D lore associated with it, not to mention significantly more power (and potential risk). The Sword of Kas will definitely draw you into a web of evil Vecna drama and being an artifact, it's damn hard to destroy yes, but Blackrazor is more insidious. It was by this blade, some say, that Vecna lost his Hand and Eye. Duration: Concentration, up to 10 minutes. From Campaign 1 Ep 112 "Dark Dealings" But this is why we love Critical Role. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd. Mar 18, 2020 - The Sword of Kas is a sentient, versatile black longsword once wielded by Kas the Bloody-Handed when he rebelled against Vecna. The DMG standard Sword of Kas is a +3 longsword that deals extra damage to undead creatures, crits on a natural 19 or 20, and grants a bonus to the wielder’s combat initiative. Range: 60 feet The sword must be within 30 feet of the creature, or the spell fails. The sword has been updated man… After Kas' death, the Sword of Kas went missing in the depths of Thar Amphala until it was found by Keyleth. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. When the flavor has been changed so that this template is no longer applicable please remove this template. The Sword offers great power to any who grasp it, but wielders end up betraying what they love most. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. endstream endobj startxref The weapon communicates telepathically with its wielder and can speak, read, and understand Common. 1 Summary 2 Powers and Stats 3 Others 4 Discussions The Sword of Kas is a magical and fully sentient artifact from Dungeons and Dragons. Note that the sword of Kas is sentient where the hand and eye (in 5e) are not, even though they can cast spells on their bearer. In this book, the blade is a +6 Defender short sword with an 15 Intelligence and 19 Ego, doing double damage against non-Prime Material Plane beings. The sword’s obsession with those artifacts eventually becomes a fixation for its wielder. Under such conditions, the spell’s damage increases by 1d10. Sword of Kas - First +6 sword, PC aspirational item, supporting role in the Vecna myth. Random Properties. %%EOF D&D5 goes back to the time-honored tradition of a random list of cool At Higher Levels. Duration: Instantaneous. h��Zis۶�����d���Xf:���fi��/��z:�L�z�%W�Ӥ����Z)Yr�7$����9�RH�0^x-l!�)V(��Z���0: While the sword is on your person, you can use an action to cast one of the following spells (save 18) from it: call lightning, divine word, or finger of death: Once you use the sword to cast a spell, you can’t cast that spell again from it until the next dawn. The Sword of Kas In the Greyhawk setting of Dungeons & Dragons , the vampire Kas the Bloody-Handed wielded a sword named, well, the Sword of Kas. Range: 30 feet �ϢP&zέ��"(���"h��D0�(�t+�5A�B��f�C3��!��I%BΘBD)\Q V�K�G����(фAo"�F/ED�T�C�����i#��6JJ~�#�i!�uq�%�7��o.���+�)�T�娜�����tX}�u���O/�M�ݛ3:. Kas rewarded his former master by using it to cut off Vecna’s hand and gouge out his eye. Kas is also known as The First Vampire, Kas The Bloody-Handed and simply The Betrayer. On a failed save, the wielder is dominated by the sword, as if by the dominate monster spell, and the sword demands that it be bathed in blood. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help to fulfill this goal. For a long time, Kas faithfully served the lich but as Kas’s power grew, so did his hubris. The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. After Kas' death, the Sword of Kas went missing in the depths of Thar Amphala until it was found by Keyleth. A bolt of lightning flashes down from the cloud to that point. The Sword of Kas is a sentient chaotic evil weapon with an Intelligence of 15, a Wisdom of 13, and a Charisma of 16. The Sword of Kas has the following random properties: Spirit of Kas. While the sword is on your person, you add a d10 to your initiative at the start of every combat. The spell effect ends when the sword’s demand is met. A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability. the Sword of Kas was the mighty blade used by Kas the Bloody-Handed, the dreaded lieutenant of Vecna. On a successful save, the wielder take 3d6 psychic damage. In contrast to AD&D 1e, the second edition of the AD&D rules just had six hardcovers of rules. 50 hit points or fewer: deafened for 1 minute, 40 hit points or fewer: deafened and blinded for 10 minutes, 30 hit points or fewer: blinded, deafened, and stunned for 1 hour. The core rules were collected in the Player's Handbook (1989), the Dungeon Master Guide (1990), Legends & Lore (1990), and Monstrous Manual (1993) - which had been released just a few months earlier to collect some of the monsters previously released in looseleaf folders. 3rd-level Conjuration This is significant because no item in D&D lore is +6 anything until this point. The big thing is that when you have temp HP, … The target must make a Constitution saving throw. Grog gets another talking Sword, the legendary sword of Kas. The sword has been updated many times [3] and has even been the object of quests as in the adventure Vecna Lives [4] . h�bbd```b``��`�?��y"��H�y ��DZM�,�B|`�T�fW�H�V0�H2*��Y�@$�[0Y��Q�v,rD��Ev���������^Dr����^``�+���Ê���$u � g�� 7th-level Necromancy A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. It has hearing and darkvision out to 2 range of 120 feet. Reason: Items including the Sword of Kas and Hand and Eye of Vecna still need links. %PDF-1.6 %���� '�j4Xȼ��d��{z},.����őPt�_ߞ �Xjz�����N��L�IE����ɓ\v2�[WTJiMKy.�_j:�vO� �oS|��a��U�n5>����K?��3����^�� ���}���h|[v+a�7��h\.�������r��F���@n�wc�onJ��v{] �zC� �G5�pP���!M�GUE�û]��T4�}�q�*��=d����qu�KW�P����cNi�:t@��=�g��^`��KzEG���c���zK��=}���>�*��s���}��k���W�� hH���hL��/�;}�o�P��y9¢�T�\��k�a�*�j8�.��iD��t���U���q�L��"�����$\���j�/�(�޶��ptH�i���=��i:�>�����H?r��^r�^qtDG�����L��%#8���r�.��{z�����G���'���g��Q9��5� �'3��}Uv�`�y��Ӓl"Y����ucL�3�,dpws�vzW. a sentient, versatile black longsword once wielded by Kas the Bloody-Handed when he rebelled against Vecna. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead. h�b```f``������� Ā B@1V� ��؂00,yŀ�,�b1Yѝ�?���K�U'i�m~��~.�H��wt��� 1f��a@���l� �e�X$��� �0���1q� ��0�xɠ����u���iB��� &�F)� Y���l���:���ٲd$�Ý����*�` "�,� Main article: Sword of Kas Kas is perhaps best known for the infamous artifact that bears his name, the Sword of Kas. 7th-level Evocation Components: V, S The sword’s purpose is to bring ruin to Vecna. It has hearing and darkvision out to a range of 120 feet. You can help D&D Wiki by finishing and/or adding flavor to this page. If the sword wins the contest, nothing happens, and the wish spell is wasted. The Sword offers great power to any who grasp it, but wielders end up betraying what they love most. When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. 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