When you reach Tenenbaum's apartment, exploring the upper floor will reveal that the antidote has been moved to Fontaine's penthouse suite. Even if you explored it before, you'll find a new tonic: Security Evasion. Look around for items and goodies before moving on to the Rolling Hills. You should oblige. Pretty handy when you're trying to complete your research. The game also gives you plenty of cash, so if you do run low on ammo, you'll usually be able to find plenty to make up for it. That'll make more items available and make the available items cheaper. The boots, as you'll discover if you read the diaries that you find, were delivered by accident to a library. Find it, enter, grab the boots, and you'll have the look down pat. Lastly, there's a safe hidden near the generator. Kill the enemies, and blow up all of the fuel canisters you see; some at the bottom of the steps will reveal a semi-secret area. BioShock 2 at IGN: walkthroughs, items, maps, video tips, and strategies If you fire a grenade and it doesn't hit something, it'll bounce and detonate a few seconds later, but in general, you'll want to try and hit your target dead-on with this guy. Whenever possible, tag a foe with a single bullet, then let your security bot finish them off, to help save ammo.. Wait until they're almost dead and drop some frag grenades into the mix, and you'll have your dead Big Daddies and your R-34's. Freezing enemies is helpful since they can't attack you, but smashing their bodies will also prevent you from looting them. Finished the game on the hardest difficulty level. There's another Big Daddy corpse on the path between there and Andrew Ryan's office, so that'll give you two of those. Three or four cocktails to the face will finish him off, so grab a picture and head back to the Atrium. Each station can upgrade one of your weapons one time, after which it'll shut down. After you get the damage upgrade, unloading grenades onto a Big Daddy will let you knock off half or more of their health before they can react; you'll usually be able to fire an entire clip at them before they break out the stun and start fighting back. You can take pictures of almost any enemy to earn extra damage against all enemies of that type, but for now, your goal is to find and take pictures of three Spider Splicers, including the one you already saw. Fortunately for you, one of the security windows nearby has been destroyed, allowing you to drop down. It's pretty simple behavior, as they won't attempt much in the way of dodging or hiding, but they will run for a health station if they get low on health. Later on, you get free omg H4X on all turrets, which is incredibly handy. After you research them a bit, though, they get a little easier. Already when studying the initial areas of the pavilion, you can find a … They also overwatch a vending machine with predictably overpriced theater food inside. Duck into the office to your right to find a camera, a safe, and more armor-piercing bullets. Use napalm or a frag grenade on the bodies that suddenly animate when you reach the far door to quickly clear them out. Walkthrough and World Atlas - Bioshock 1. You will now be asked to choose your difficulty setting according to your experience level. After making your way through the frozen corridor, head into the larger room here and get ready for a fight. There's nothing special in the Sir Prize shop, save for a bunch of slot machines, but you can find a safe behind the counter, as well as another crossbow on the top floor with some trap bolts nearby. You can pick up explosives and throw them at your foes, as well, but be careful: if they shoot you while you're holding an explosive, it'll blow up and you'll take damage. Frag grenade them out of sight, then head around the corner and quickly hack the turret and camera near the last body. When you kill the woman in the kitchen, explore the area to find another corpse with a decent amount of cash on him. You're going to be using film a lot here, so stock up! LANGUAGE. Nice! For the character in BioShock 2, see Silas Bantam. Fight your way to the bottom of the area to find a hackable door with some goodies beyond, (the code is 5380, which you'll find on a diary later on) then return to the rocket turret and move through the door behind it to reach the next goal. You can then zap the water to deal a goodly amount of damage to him. You can find them in the Farmer's Market, which you now have the key for. Next Walkthrough Medical Pavillon (2) Prev Walkthrough Welcome to Rapture (2) This page of the BioShock game guide contains the first part of the Medical Pavilion walkthrough. Tip: Use Electro Bolt to zap the metal arrows that charge up the electrical tripwires and short them out. Each weapon (except the wrench) has three kinds of ammo available for it: a normal ammo, a rare ammo, and an inventable ammo. Breaking them, however, will set off a one-minute alarm, so be careful around them, and don't bother breaking in unless you know where the alarm shutoff is or are capable of running far enough to avoid the security bots. Head in and drop down to the lower level, then hide in one of the covered alcoves until the bomb goes off. Hitting them with napalm seems to help incapacitate them while also dealing damage. Kill the Splicer near the door here and check the tiny coffin for items. That will cause him to instantly trip the security system and be killed. It's in Suchong's lab, in Apollo Square. He's dead whether you watch or not, so feel free to shoot him. The usual formula applies here: zap one of them and beat them with the wrench (or shoot them), then proceed to the other one. Or simply throw one directly at the Big Daddy to start the fight with a bang! Note that things will play out differently here depending on whether or not you've been harvesting or rescuing the Little Sisters. Invert Look - you can flip the Y axis by looking around and aiming. They'll usually prefer to drop to the ground and slice at you before flipping away, but they can also throw their blades at you from a distance, whether they're on the ground or on the ceiling. Then, switch to your Telekinesis Plasmid. If you've upgraded your machinegun firing power and have plenty of anti-personnel ammo for it, it'll likely be your best bet here; otherwise, you can try using the chemical thrower's freezing or burning ammo to get the enemies off your backs for a bit. Retour Jeux. This item will only be visible in searches to you, your friends, and admins. You're in bad shape, but you're still capable of swimming. Turrets aren't too difficult to destroy; four or five rounds of anti-armor pistol ammo will usually blow them up. If you check around down there, you'll find an Extra Nutrition 2 tonic and some other goodies. This is going to be the hardest test for you to keep the girl alive. You can later pluck these rounds back from their bodies and add them back to your ammo supplies. There's plenty of machinegun ammo under the floorboards, as well as a pair of turrets that can be shocked and hacked. There may be some more enemies here, including, perhaps, a Little Sister and a Bouncer. When you're ready to do so, head to the Rapture Metro station and enter Fort Frolic. You'll be attacked by bees when you head through the doors, and there doesn't seem to be a great way to get them off of you--yet. Find a hostile security camera, then run in front of it and trigger the alarm. 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